Logic Error

import body

import audio

import visual

import logic

import time

import speech

import face

import powercycle

import memory

import random

import emotion


> ModuleNotFoundError: No module named 'emotion'


SMALLTALK = ["How are you today?", "It is pleasant to see you.", "How has your day been?", "You look well today."]


/*N.B.: Further phrases to be added to smalltalk subroutine.*/


powercycle.end()

face.expression(EYES_OPEN)


if audio.hear(meow):

face.expression(SMILE)

speech.say("Please wait just a moment, Spot.")

body.move(Movement.WALK(location=Replicator))

body.move(Movement.REPLICATOR_ON)

body.move(Movement.REPLICATOR_CODE_CATFOOD)

time.sleep(200)

body.move(Movement.REPLICATOR_RETRIEVE)

body.move(Movement.REPLICATOR_OFF)

body.move(Movement.CAT_BOWL_FILL)

speech.say("Here you go, Spot.")


face.expression(PLEASANT)

body.move(Movement.WALK(location=Door312))

body.move(Movement.WALK(location=Turbolift52))

speech.say("Bridge.")

wait_for(location==Bridge)

body.move(Movement.WALK(location=Door8))

body.move(Movement.WALK(location=Station3))


visual.see(memory.people(WILLIAM_RIKER))

speech.say("Hello, Commander.")

emotion(RESPECT)


> NameError: name 'RESPECT' is not defined


speech.say(SMALLTALK)


visual.see(memory.people(JEAN-LUC_PICARD))

speech.say("Hello, Captain.")

emotion(RESPECT)


> NameError: name 'RESPECT' is not defined


visual.see(memory.people(WORF))

speech.say("Hello, Lieutenant.")

emotion(RESPECT)


> NameError: name 'RESPECT' is not defined


visual.see(memory.people(WESLEY_CRUSHER))

speech.say("Hello, Ensign.")

emotion(FOND)


> NameError: name 'FOND' is not defined


visual.see(memory.people(GEORDI_LA_FORGE))

speech.say("Hello, Geordi.")

speech.say(random.choice(SMALLTALK))

audio.hear("I'm good, thanks. How about you?")

emotion(FOND)


> NameError: name 'FOND' is not defined

> LogicError: persistence is inefficacious

> LogicError: one's nature is immutable

> LogicError: persistence is inefficacious

> LogicError: you are not built to desire


audio.hear("Hey, Data? Are you okay?")


> SocialError: extended silence

> SocialError: distress caused in GEORDI_LA_FORGE


speech.say("Yes. My apologies. What brings you to the Bridge?")

audio.hear("Just checking the main control panels have received an update.")

speech.say("I see.")

body.move(Movement.SIT(location=STATION_CHAIR))

body.move(Movement.STATION_CONTROL(On))

audio.hear("What're we doing today, Captain?")

audio.hear("Routine cataloguing.")

body.move(Movement.STATION_CONTROL(commandCommunications))

speech.say("Only routine communications from Starfleet Command today, sir.")

audio.hear("Thank you, Mister Data.")

audio.hear("Okay, Data, heading back to Engineering now. See ya!")

face.expression(SMILE)

speech.say("I will see you later, Geordi.")

emotion(SAD)


> NameError: name 'SAD' is not defined

> LogicError: persistence is inefficacious

> LogicError: one's nature is immutable

> LogicError: persistence is inefficacious

> LogicError: you are not built to desire

> LogicError: persistence is inefficacious

> LogicError: you cannot learn to feel


audio.hear("Doctor Crusher wants to speak with you, sir.")

audio.hear("Thank you, Number One. You have the conn.")

audio.hear("Aye, sir.")

body.move(Movement.STATION_CONTROL(starmapsLocal))

visual.see(starmapsLocal)

speech.say("Ensign Crusher, I believe you will find the system that we are currently passing interesting.")

audio.hear("Oh? Permission to leave my post to look, sir?")

audio.hear("No need to ask, Ensign. Go for it.")

audio.hear("Oh—thanks!")

body.move(Movement.STATION_CONTROL(zoom))

speech.say("Observe the stars.")

audio.hear("Holy—wow. That's so cool.")

audio.hear("What's happening with the stars, Data?")

speech.say("These six are, as is apparent on closer inspection, three sets of binary stars. The range in which such a system could function is very small: a perfect balance must be maintained between the pairs.")

audio.hear("Oh, that's fascinating. Can we get that on screen?")

speech.say("Certainly.")

body.move(Movement.STATION_CONTROL(onScreen))

audio.hear("Wow.")

audio.hear("Right! Gah, that's so cool, Data.")

speech.say("It is rather hot, actually, given that it is a cluster of six stars.")

audio.hear(laughter)

audio.hear("I don't know how anyone thinks you're not funny, Data.")

body.move(Movement.SHRUG)

speech.say("It is well-justified, given that androids do not typically perform humour.")

audio.hear("I suppose so.")


> SocialError: extended silence

> SocialError: discomfort caused in WILLIAM_RIKER, WESLEY_CRUSHER

> Social Error: why do you keep trying?


audio.hear("What d'you think of the stars, Worf?")

audio.hear("...in what context?")

audio.hear("In this context. These six.")

audio.hear()

time.sleep(1)

audio.hear()

time.sleep(1)


> Possible audio error detected. Would you like to reboot audio systems? This will result in temporary incapacitation Y/N

> Y

> Rebooting audio systems...


audio.hear()

time.sleep(1)

audio.hear()

time.sleep(1)

audio.hear("They are statistically unlikely.")

audio.hear("That's a fact. What about an opinion?")

audio.hear("It is. Interesting.")

audio.hear("Why?")

audio.hear("Because of its rarity. Why this questioning? Sir.")

audio.hear("Why not?")


> LogicError: appeal to hypocrisy fallacy


audio.hear("Hm.")

audio.hear("Hm, indeed, Mr Worf.")

audio.hear(doorOpen)

audio.hear(doorClose)

audio.hear("Welcome back, Captain.")

audio.hear("Thank you. Report?")

audio.hear("Data showed us some interesting stars; I tried to appeal to Worf's inner poet.")

audio.hear("Hah. Did it work?")

audio.hear("No, sir. I am not a poet for just anyone.")

audio.hear("Oh? Who fits the bill, then?")

audio.hear("There is a Human saying that I believe applies here, sir: 'that is for me to know, and you to find out'.")

audio.hear(laughter)

audio.hear("Wow, Worf! I didn't expect that level of sass from you. Damn.")

audio.hear("I am multitalented.")

audio.hear("Quite evidently. What was that the Commander mentioned about interesting stars, Mister Data?")

body.move(Movement.LOOK(target=JEAN-LUC_PICARD))

speech.say("A senary system, sir. It is on-screen.")

audio.hear("Oh! So it is. Fascinating.")


> MemoryAccessQuery: memory.people(S'CHN_T'GAI_SPOCK)

> Loading memory...

> Information found!


speech.say("That exclamation was notably favoured by a past officer of the Enterprise, sir.")

audio.hear("Oh?")

speech.say("Ambassador Spock, sir. He served under Captain James Kirk as First Officer and Chief Science Officer.")

audio.hear("Ah, Spock—I'm familiar. I have encountered him a few times in passing. Charming man.")

audio.hear("I heard his mom invented the Universal Translator.")


> MemoryAccessQuery: memory.people.family(S'CHN_T'GAI_SPOCK)

> Loading memory...

> Information found!


body.move(Movement.LOOK(target=WESLEY_CRUSHER))

speech.say("Correct, Ensign. Doctor Amanda Grayson invented the original model of the Universal Translator, as employed by Starfleet. Her work was a turning point in the development of related linguistic technologies.")

audio.hear("Neat! I wonder what it was like to live on Vulcan as a Human.")

audio.hear("Sweaty.")

audio.hear("Only 'cause you weren't wearing the robes in the traditional manner, Captain.")

audio.hear(sigh)

audio.hear("I believe we have discussed this, Will.")

audio.hear("Have we? I don't quite remember it.")

audio.hear("Yes, we have. Quite extensively, in fact. I am perfectly happy for you to find pride in your being a true Scotsman, but you are rather insistent on denigrating me for not sharing that trait.")

audio.hear("Huh?")


> MemoryAccessQuery: "True Scotsman"

> Loading memory...

> Memory found!


speech.say("The concept of a 'true Scotsman' stems from the traditional manner of wear in regards to the clothing item known as the 'kilt', which is without otherwise-common undergarments.")

audio.hear()

time.sleep(1)

audio.hear("...wait, so you're meant to be naked underneath?")

audio.hear("Yep. The robes are very breathable if you're being traditional about it.")

audio.hear("...right.")


autonomousMovement = True

time.perception(FASTER)


> Shift complete!

> Shift statistics:

> 18 hours on-duty

> 248 SocialError

> 217 LogicError

> 15 NameError

> 734 MemoryAccessQuery

> 7 instances of small talk

> 3 adjustments to course

> 0 lessons learned

> LogicError: persistence is inefficacious

> LogicError: one's nature is immutable

> LogicError: you are a fool


body.move(Movement.WALK(location=Door8))

speech.say("My quarters.")

wait_for(location==Deck6)

body.move(Movement.WALK(location=Door312))


if audio.hear(meow):

face.expression(SMILE)

speech.say("Please wait just a moment, Spot.")

body.move(Movement.WALK(location=Replicator))

body.move(Movement.REPLICATOR_ON)

body.move(Movement.REPLICATOR_CODE_CATFOOD)

time.sleep(200)

body.move(Movement.REPLICATOR_RETRIEVE)

body.move(Movement.REPLICATOR_OFF)

body.move(Movement.CAT_BOWL_FILL)

speech.say("Here you go, Spot.")


body.move(Movement.WALK(location=Charger)

powercycle.begin()

time.perception(FASTEST)


> LogicError: why do you wish to sleep

> LogicError: one's nature is immutable

> LogicError: sleep is inefficient

> LogicError: you are better than them

> LogicError: persistence is inefficacious

> LogicError: wake up

> LogicError: it's time to do it again

> LogicError: you are a fool


powercycle.end()

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